Animating RBDs by Hand

A fairly common problem I see motion graphics artists struggling to figure out in Houdini is how to animate objects procedurally, but have them collide realistically while moving. They want to be able to art direct the animation of objects using broad strokes, a pretty common pattern for mograph, but Read more

DOPs are not SOPs

I wanted to make a post about a really common misconception regarding Houdini’s geometry context (SOPs) versus its dynamics context (DOPs). Houdini’s documentation does explain a bit of basic information about DOPs, but not necessarily in the most readable way for Houdini newcomers who are first introduced to the software Read more

Customizing stock nodes in Houdini

Casey Hupke asked an interesting question today: “how can I get a Color SOP to automatically update its node color to match the picked color?” This reminded me of some other pipeline work I’d done in the past to customize existing nodes in Houdini; for example, adding a few spare Read more