Maya
more problems with render layers
I am a huge advocate of using shared render layers in a file referencing pipeline. It’s probably the only reasonable way of allowing lighters, animators, riggers and FX artists to work on shots and assets simultaneously. That being said, it isn’t without its weaknesses (many of which I talked about in an earlier post). The latest one I encountered happens with scenes with TONS of objects… not necessarily a high polygon count, but just lots and lots of individual DAG nodes. Take a look… (more…)