Toadstorm Nerdblog

rigging

Maya

pole vector constraint moves joints?

I’ve been working on a set of tools for making flexible, twistable arms and legs quickly. I haven’t rigged in a long time, so this has been an arduous process, but I’ll post notes about what I run into along the way. One problem that I remember having over and Read more

By toadstorm, 15 years01/27/2012 ago
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