Houdini

Animating RBDs by Hand

A fairly common problem I see motion graphics artists struggling to figure out in Houdini is how to animate objects procedurally, but have them collide realistically while moving. They want to be able to art direct the animation of objects using broad strokes, a pretty common pattern for mograph, but Read more…

Houdini

MOPs @ Houdini Hive Worldwide

In case you haven’t seen it already, my presentation on MOPs at Houdini Hive Worldwide has been online for about a month now. Here’s the presentation: I’d forgotten to upload the example files I built during the presentation. They’ll be included in the examples directory in the next Experimental release Read more…

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MOPs @ EUE 2019

SideFX Software was generous enough to ship me out to the Netherlands last week to meet my partner-in-MOPs, the inimitable Moritz Schwind, and present together a little slide show about motion graphics, Houdini, and prison hooch at End User Event 2019! The technical stuff about MOPs starts about halfway through Read more…

Houdini

VEXpressions in your HDAs, using Python!

Update: Imre Tuske from Weta pointed out that there’s a simpler method… it turns out that you can force expressions to evaluate inside a Wrangle by wrapping them up in backticks. So if you have a channel called “do_vexpressions” to enable or disable VEXpressions, and another channel called “vexpression” that Read more…